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CryoFall Wiki
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== Stage 2 Quests == === Craft And Equip Cloth Armor === '''Prerequisites:''' [[#Unlock And Build A Workbench|Unlock And Build A Workbench]] Running around without any protection would certainly lead to a quick death. Having even a basic [[Armor|armor]] is always a good idea. Research, craft and equip basic [[Armor#Cloth Armor|cloth armor]]. * Learn [[Technology|technology]]: [[Armor#Cloth Armor|Cloth armor]] (located in the [[Technology#Defense|Offense & Defense]] group) * Equip: [[Cloth Hat|Cloth hat]] * Equip: [[Cloth Shirt|Cloth shirt]] * Equip: [[Cloth Pants|Cloth pants]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * [[Armor#Cloth Armor|Cloth armor]] may not provide significant protection, but it's cheap to craft and certainly better than nothing. * There are '''different damage types''', and different [[Armor|armor]] offers different protection values for each. You can see this information in your inventory screen. === Craft A Knife And Kill Any Creature === '''Prerequisites:''' [[#Unlock And Build A Workbench|Unlock And Build A Workbench]] [[Weapons#Knives|Knives]] are a good early [[Weapons|weapon]] to use against less dangerous beasts. It is always good to have one before you can craft something more substantial. * Craft: [[Stone Knife|Stone knife]] * Kill any [[Creatures|Creature]] * Loot any [[Creatures|Creature]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Each [[Weapons|weapon]] in CryoFall has some '''special properties'''. For example, [[Weapons#Knives|knives]] have a higher chance to cause bleeding, while [[Weapons#Blunt Weapons|blunt weapons]] may break bones or daze the enemy. === Find And Use Green Herb === '''Prerequisites:''' [[#Craft A Knife And Kill Any Creature|Craft A Knife And Kill Any Creature]] There are much better [[Medicine|medical items]] available out there, but in a pinch you can just use some [[Green Herb|green herbs]] to restore a little bit of health. * Collect: [[Green Herb|Green herb]] * Use: [[Green Herb|Green herb]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * [[Green Herb|Green herb]] is the most basic of all types of [[Medicine|medicine]], and it's relatively easy to obtain. * You can typically find [[Plants#Herbs|herbs]] and other small [[Plants|plants]] growing in vast numbers in meadows in the forest. * If you have a lot of [[Green Herb|green herbs]] cluttering your [[Chests|chests]] you can use them as-is, but otherwise it is wise to use them to craft proper [[Medicine|medical items]]. === Gather Herbs And Make Medicine === '''Prerequisites:''' [[#Find And Use Green Herb|Find And Use Green Herb]] Tough battles will result in you loosing your health. You can remedy this by making different [[Medicine|medicines]] that will help you regain your health and cure any afflictions. Just using [[Green Herb|green herbs]] won't be enough for much longer. * Learn [[Technology|technology]]: [[Herbal Remedy|Herbal remedy]] (located in [[Technology#Cooking|Cooking]] group) * Collect: 2 [[Green Herb|Green herbs]] * Collect: [[Rustshroom]] * Collect: [[Waterbulb Fruit|Waterbulb fruit]] * Craft: [[Herbal Remedy|Herbal remedy]] (on [[Cooking Table|Cooking table]], [[Medical Laboratory|Medical laboratory]]) '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * There are many different [[Medicine]] types in CryoFall. Some restore health, while others can remedy a specific affliction or offer other benefits. * Crafting [[Medicine|advanced medicine]] types requires learning specific recipes and [[Technology|technologies]]. * [[Herbal Remedy|Herbal remedy]] can be found in the [[Cooking 1|cooking]] category. === Build A Permanent Base === '''Prerequisites:''' [[#Craft And Equip Cloth Armor|Craft And Equip Cloth Armor]] and [[#Gather Herbs And Make Medicine|Gather Herbs And Make Medicine]] Understanding how to protect your base is very important! If you don't do it right, you can be easily raided by more cunning survivors. The most important point is correctly using the [[Land Claim|land claim]] to ensure your base is well protected. To better plan the construction of your base, you should place the [[Land Claim|land claim structure]] first, before you place any [[Buildings#Walls|walls]], [[Buildings#Doors|doors]] or other structures. Once your [[Land Claim|land claim]] is placed in a good position, you can start constructing [[Buildings#Walls|walls]] around it. It is critical to put [[Buildings#Walls|walls]] <u>'''inside'''</u> of the [[Land Claim|land claim]] protection area; otherwise any other survivor would be able to '''deconstruct them in seconds'''. The [[Land Claim|land claim]] area can also be expanded to protect more ground, and you can thicken your [[Buildings#Walls|wall]] with additional layers to make sure you are well protected. Generally two layers are enough to dissuade most attackers to leave your base alone, unless you have something particularly valuable there. It is advised to have at least two [[Buildings#Doors|doors]] into your base, but having more is even better. * Learn [[Technology|technology]]: [[Land Claim|Land claim (Tier 1)]] (located in [[Construction]] group) * Build: [[Land Claim|Land claim (Tier 1)]] * Build: [[Wooden Wall]] * Build: [[Wooden Door]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Open your [[Land Claim|land claim]] menu by interacting with the [[Land Claim|land claim]] structure. You an see detailed information about it or upgrade it to higher tiers. * Structures outside of the [[Land Claim|land claim]] area will decay quickly over the course of a day or two. Make sure to build only inside of your [[Land Claim|land claim]] area. * You can deconstruct any structures quickly and conveniently by using a [[Crowbar|crowbar]] (from [[Construction#Level 1|Tier 1 Construction]]) as long as it's inside your [[Land Claim|land claim]] area. * You don't have to place all [[Crafting Stations|crafting stations]] and other structures inside your base. Since there is nothing to steal, other players will generally leave them be, so you can save a lot of space inside your base for more important structures, such as [[Chest|chests]] and [[Smelter|smelters]]. === Build A Furnace And Smelt Copper === '''Prerequisites:''' [[#Build A Permanent Base|Build A Permanent Base]] You will need to unlock and build a [[Furnace|furnace]] to be able to smelt [[Copper Ore|copper]] and other [[Minerals|metals]]. [[Minerals|Metals]] serve as the primary resource and foundation for all [[Industry|industrial process]] in CryoFall. * Learn [[Technology|technology]]: Smelting (located in [[Industry]] group) * Build: [[Furnace]] * Manufacture: 10 [[Copper Ingot|Copper ingots]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * In the [[Technology|technology]] menu, you can see where each recipe is crafted. This information is displayed under the recipe's name. * You will need to mine some [[Copper Ore|copper ore]] node to get the necessary [[Minerals|ore]] for smelting. === Learn Some Skills === '''Prerequisites:''' [[#Build A Permanent Base|Build A Permanent Base]] Each new [[Skills|skill]] in CryoFall is unlocked as you spend time performing particular activities in a given field. Unlocking more and more skills is a good long-term strategy, as they improve your proficiency in their respective fields. * Unlock any 4 [[Skills|skills]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * High [[Skills|skill levels]] not only improve your general proficiency in the field, but also offer special perks not accessible otherwise. === Build A Farm === '''Prerequisites:''' [[#Build A Permanent Base|Build A Permanent Base]] [[Farming (mechanic)|Farming]] is a good and sustainable way to obtain vast quantities of [[Food|food]]. Time to get your hands dirty! * Lean [[Technology|technology]]: Farming basics (located in [[Technology#Farming|Farming]] group) * Build: [[Farm Plot|Farm plot]] * Build: [[Farming Workbench|Farming workbench]] * Plant any [[Seeds|seeds]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * It is a good idea to build your farm '''inside''' the protection of your [[Buildings#Walls|walls]], as other survivors may decide to pick your [[Crops|crops]] for you :) * Different [[Crops|plants]] vary in how long they take to reach maturity, their number of harvests, and other properties. * Later you can research better [[Fertilizer|fertilizers]] and other things to improve the efficiency of your farm. === Secure Better Water Source === '''Prerequisites:''' [[#Learn Some Skills|Learn Some Skills]] and [[#Build A Furnace And Smelt Copper|Build A Furnace And Smelt Copper]] To survive and thrive you need easy access to large quantities of water. Not just for drinking, but also for [[Industry|industrial purposes]]. * Build: [[Water Collector|Water collector]] * Collect: 50 [[Sand]] * Collect: 10 [[Ash|Ashes]] * Manufacture: 50 [[Raw Glass|Raw glass]] * Craft: 5 [[Empty Bottle|Empty bottles]] (on [[Workbench]]) '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * You can easily find a virtually unlimited amount of '''[[Sand|sand]]''' on any '''beach or shore'''. * You can find '''[[Ash|ash]]''' after burning [[Wood|wood]] and especially [[Twig|twigs]]. * Water is used in many different [[Crafting|crafting]] recipes, so you should always store a good amount for when you need it. * Rather than using a [[Water Collector|water collector]], you can also boil [[Bottle With Stale Water|lake water]] to purify it and make it ready for drinking or for use in [[Crafting|crafting]]. * [[Well|Wells]] are much more effective than simple [[Water Collector|water collectors]]. * You can boil [[Salt Water|salty ocean water]] to extract [[Salt|salt]]. === Craft Better Tools === '''Prerequisites:''' [[#Build A Furnace And Smelt Copper|Build A Furnace And Smelt Copper]] Now that you have access to metallurgy, it is only natural to upgrade your tools. Iron tools are not only more durable, but also much more effective than primitive stone tools. * Learn [[Technology|technology]]: [[Industry#Level 1|Iron tools]] (located in [[Industry]] group) * Craft: [[Iron axe|Iron axe]] (on [[Workbench]]) * Craft: [[Iron pickaxe|Iron pickaxe]] (on [[Workbench]]) '''Hints:''' * Try to always upgrade to better tools as they become available, since it gives you a significant productivity boost. === Explore Biomes - Part One === '''Prerequisites:''' [[#Secure Better Water Source|Secure Better Water Source]] Each different [[Biomes|biome]] has unique [[Plants|flora]] and [[Creatures|fauna]] associated with it, in addition to other properties. It is a good idea to familiarize yourself with each of the basic [[Biomes|biomes]] to extract maximum use out of them. * Visit: [[Temperate Forest|Forest (Temperate)]] * Visit: [[Tropical Forest|Forest (Tropical)]] * Visit: [[Temperate Beach|Beach (Temperate)]] * Visit: [[Lake Shore|Lake shore]] * Visit: [[Meadows]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Meadows have large numbers of [[Plants#Bushes|bushes]], [[Plants#Herbs|herbs]] and other useful [[Plants|plants]] to forage. * You can find many aquatic [[Creatures|animals]] near a shore. === Farming Efficiency === '''Prerequisites:''' [[#Build A Farm|Build A Farm]] and [[#Secure Better Water Source|Secure Better Water Source]] You can improve the growth speed of your [[Plants|plants]] if you regularly water them and use [[Fertilizer|fertilizer]]. * Craft: [[Wooden Watering Can|Wooden watering can]] (on [[Workbench]]) * Build: [[Mulchbox]] * Use [[Watering Cans|Watering can]] * Use [[Mulch|Mulch]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Regularly watering your [[Plants|plants]] is the best way to speed up their growth. If also costs no resources other than water. * You can refill your [[Watering Cans|watering can]] in a [[Water Collector|water collector]] or a [[Well|well]]. Just left click on it with a [[Watering Cans|watering can]] selected in your hotbar. * To create [[Mulch|mulch]], simply drop any organic items ([[Plants|plants]], [[Rot|rotten food]], etc.) in and wait for them to decompose. * [[Mulch]] is easy to obtain and is all-natural [[Fertilizer|fertilizer]]. You can use it to speed up growth of any of your [[Plants|plants]]. === Craft Ranged Weapon === '''Prerequisites:''' [[#Craft Better Tools|Craft Better Tools]] Smashing skulls in with a [[Mace|mace]] is fine, but sometimes you want something with range. Especially if you go against more serious adversaries. * Build: [[Weapon Workbench|Weapon workbench]] * Craft: [[Paper Cartridge|Paper cartridge]] (on [[Weapon Workbench|Weapon workbench]]) * Craft: [[Musket]] (on [[Weapon Workbench|Weapon workbench]]) * Use: [[Musket]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * You can unlock relevant [[Technology|technologies]] in the "[[Technology#Offense 1|Offense & Defense]]" technology group. * To craft [[Paper Cartridge|paper cartridges]], you will also have to craft [[Gunpowder|gunpowder]] and [[Paper|paper]] first. * There are '''different damage types''', and different [[Armor|armor]] offers different protection values for each. You can see this information in your inventory screen. === Craft And Equip Better Armor === '''Prerequisites:''' [[#Explore Biomes - Part One|Explore Biomes - Part One]] It is time to get some better protection. * Build: [[Armorer Workbench|Armor workbench]] * Equip: [[Wooden Helmet|Wooden helmet]] * Equip: [[Wooden Chestplate|Wooden chestplate]] * Equip: [[Wooden Pants|Wooden pants]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * You can unlock all relevant [[Technology|technologies]] in the "[[Technology#Defense 1|Offense & Defense]]" technology group. * [[Armor#Wooden Armor|Wooden armor]] may not be the best option out there, but it's still cheap to craft and certainly much better than [[Armor#Cloth Armor|cloth armor]]. === Master Hunter - Part One === '''Prerequisites:''' [[#Craft Ranged Weapon|Craft Ranged Weapon]] Time to go hunting! For starters it may be better to avoid more dangerous [[Creatures|animals]], but there are plenty of other options out there. * Kill: [[Chicken]] * Kill: [[Crab]] * Kill: [[Starfish]] * Kill: [[Snail]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Each [[Creatures|animal]] has different loot you can expect to find. Your [[Skills#Hunting|hunting skill]] also plays a significant role in this. * [[Skills#Hunting|Hunting]] is a great way to gain more experience and learning points. * Please don't do this in real life :( === Use Crowbar For Deconstruction === '''Prerequisites:''' [[#Craft And Equip Better Armor|Craft And Equip Better Armor]] and [[#Craft Ranged Weapon|Craft Ranged Weapon]] Being able to build anything is nice, but you might also want to know how to deconstruct your buildings. To do that, you can use a crowbar! As long as the building you are trying to deconstruct is inside of your land claim area, that is. * Craft: [[Crowbar]] (on [[Workbench|workbench]]) * Use [[Crowbar]] for deconstruction '''Hints:''' * For the purposes of this quest you can deconstruct a section of the wall or something equally cheap, so you don't lose valuable resources. * You can '''only''' deconstruct buildings '''inside''' your land claim area. * Deconstruction is the best way to remove any unnecessary or obsolete building or structure. === Build A Simple Fridge === '''Prerequisites:''' [[#Secure Better Water Source|Secure Better Water Source]] and [[#Farming Efficiency|Farming Efficiency]] What's the good in collecting all that [[Food|food]] if you cannot store it for later? Thankfully there is a solution for that, too. * Learn [[Technology|technology]]: [[Primitive Fridge|Primitive fridge]] (located in [[Construction#Level 1|Construction]] group) * Build: [[Primitive Fridge|Primitive fridge]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * [[Fridges]] extend the time until [[Food|food]] spoils. The better the [[Fridges|fridge]]—the greater this effect. * The time it takes for [[Food|food]] to [[Spoiled Food|spoil]] also depends on the particular type of [[Food|food]]. [[Raw Meat|Meat]] spoils very quickly, while [[Food#Canned Food|canned food]] stores for ages. === Master Hunter - Part Two === '''Prerequisites:''' [[#Master Hunter - Part One|Master Hunter - Part One]] Time for some more [[Skills#Hunting|hunting]]! There are still more [[Creatures|animals and monsters]] to find. * Kill: [[Pangolin]] * Kill: [[Tropical Boar|Tropical boar]] * Kill: [[Turtle]] * Kill: [[Green Snake|Green snake]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Each [[Creatures|animal and monster]] has their own area where they can normally be found. Try to explore the [[World|world]] and see all the different [[Creatures|creatures]] that inhabit it. * Depending on how dangerous a particular [[Creatures|animal or monster]] is, you will get different amounts of [[Skills#Hunting|hunting]] experience. === Explore Biomes - Part Two === '''Prerequisites:''' [[#Use Crowbar For Deconstruction|Use Crowbar For Deconstruction]] Different [[Biomes|biomes]] have different resources that can be found there and [[Creatures|animals]] that inhabit the area. It is a good idea to explore as much around your base as possible to see what's available. * Visit: Forest (Boreal) * Visit: Rocky * Visit: Clay pit '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * Rocky mountains [[Biomes|biome]] is a great way to find many [[Minerals|mineral deposits]]. * Clay pits are the primary source of vast quantities of [[Clay|clay]] for [[Construction|construction]]. * Boreal forest can be found in the north of the [[World|continent]]. === Light Sources === '''Prerequisites:''' [[#Build A Simple Fridge|Build A Simple Fridge]] [[Torch|Torches]] are fine when you are just starting out, but you certainly want to upgrade to something that gives a higher light radius and is more convenient to use. Time to build a [[Oil Lamp|lantern]] and a [[Oil-Fired Floor Lamp|floor lamp]]! * Learn [[Technology|technology]]: [[Oil-Fired Floor Lamp|Oil-fired floor lamp]] (located in [[Construction 1|Construction]] group) * Learn [[Technology|technology]]: [[Oil Lamp|Oil lamp]] (located in [[Industry 1|Industry]] group) * Build: [[Oil-Fired Floor Lamp|Oil-fired floor lamp]] * Build: [[Oil Lamp|Oil lamp]] (on [[Workbench]]) * Manufacture: 3 [[Camp Fuel|Camp fuel]] '''Reward''': 25 [[Learning Points|LP]] '''Hints:''' * [[Oil Lamp|Lanterns]] offer a much '''higher light radius''' and more stable light compared to torches. * Both [[Oil Lamp|lanterns]] and [[Floor Lamps|floor lamps]] use [[Camp Fuel|camp fuel]] to produce light and '''can be refilled many times''', unlike [[Torch|torches]], which just burn out. * There are two ways to produce [[Camp Fuel|camp fuel]] (also known as lamp oil)—either from [[Animal Fat|animal fat]] or from petroleum products. === Mastering Technologies - Part One === '''Prerequisites:''' [[#Explore Biomes - Part Two|Explore Biomes - Part Two]], [[#Master Hunter - Part Two|Master Hunter - Part Two]] and [[#Light Sources|Light Sources]] Higher level [[Technology|technologies]] require mastery of early tech to progress further. * Complete technology group: [[Construction 1|Construction]] * Complete technology group: [[Industry 1|Industry]] * Complete technology group: [[Offense 1|Offense]] & [[Defense 1|Defense]] * Complete technology group: [[Farming 1|Farming]] * Complete technology group: [[Cooking 1|Cooking]] '''Reward''': 10 [[Learning Points|LP]] '''Hints:''' * You can unlock higher tiers of [[Technology|technology groups]] to gain access to more complex [[Technology|technologies]], recipes and [[Buildings|structures]].
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