Melee weapons

Skill effects

 * Each level: +5% special effect chance, -1% degradation rate
 * Level 10: +2% damage bonus
 * Level 15: +3% damage bonus
 * Level 20: +5% damage bonus

Skill experience

 * +x*0.4 EXP per kill where "x" is maximum health of a killed creature
 * +1 EXP per 1 damage dealt